
After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location. Renata Glasc sends out a chemtech rocket from either side of her that instantly strike targets around her.

This effect may only occur once per application of Bailout while not already active on the target. If they score a takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to 35% of their maximum health. If the target takes fatal damage while Bailout is active, they are restored to 100% of their maximum health but begin burning to take true damage equal to 33% of their maximum health over each second until they die from reaching 0 health, during which Bailout's duration is refreshed every 0.25 seconds. Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them. Renata Glasc enhances herself or the target allied champion for 5 seconds, granting the target bonus attack speed in addition to bonus movement speed while they are moving toward nearby visible enemy champions and minions, both increasing in effectiveness by 100% over the duration. RECAST: Renata Glasc knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and stunning them for 0.5 seconds if the thrown target is a champion. Handshake can be recast while the target is rooted. Leverage's damage is capped at 150 against monsters.ĪCTIVE: Renata Glasc fires a hook out from her robotic arm in the target direction, dealing magic damage to the first enemy hit and rooting them for 1 second, during which they are revealed and Renata Glasc is unable to declare attacks and has her movement speed reduced by 30%.

Marking a different enemy will remove the mark from the previous target. Renata Glasc's basic attacks mark enemies for 6 seconds, dealing 1% − 5.25% (based on level) (+ 1% per 100 AP) of the target's maximum health bonus magic damage if they were unmarked.Īllied champions' damaging attacks and abilities against marked targets consume the mark to deal 1% − 5.25% (based on level) (+ 1% per 100 AP) of their maximum health as additional bonus magic damage.Īttacking a marked enemy will only refresh their mark's duration.
